Monday, December 13, 2010

C1: Connection


1)      C1: Connection
2)      Goal: Build Rapport and Kino Escalate
3)      C1 ends once you build a strong rapport and begin to build an emotional connection/ trust and physical connection
a)      90% of the game is played in comfort
i)        6 hours on average
b)      Takes place in the same location as you attracted her*
c)      Getting a phone number in comfort dramatically reduces flaking**
d)     Lose dismissive attitude***
i)        Turn off cocky
e)      Be playful
i)        Playful builds comfort***
ii)      Don’t go sexual! Make it fun, make the time pass!***
f)       Comfort consists of baseline DHV material as well as building commonalities and trust*
i)        Trust is a big part of comfort
g)      Introduce her to friends/people
h)      Kino Escalation rules
i)        Always make her touch you
ii)      2 steps forward, one step back
iii)    Watch her reactions to know when to throw kino off
i)        Talk to her now
i)        Grounding sequence - # of stories conveying your core identity (25 minutes worth of stories)
(1)   Ends with what you are currently working on next
j)        When you’re telling stories, overload her with emotions. Make her feel happy, sad, angry, astonished, intrigued, etc. Make her laugh!**
i)        Rapport is one of the most important features or characteristics of unconscious human interaction. It’s commonality of perspective: being “in sync” or “on the same wavelength” as the person with whom you’re talking*
(1)   Mirror body language, maintain eye contact and match breathing patterns**
k)      What do you enjoy doing most?
i)        What’s the ideal scenario of doing that? Describe it.
ii)      So, picturing that right now, how do you feel?
(1)   Comment on their excitement or lack there of
(2)   Point out how just picturing and imagining that thing made her happy. Show her it’s not so much the activity, but the emotional fulfillment that makes her happy
(a)    Tell her she can die now
l)        The Question Game
i)        You can plan your own death. How old are you? How does it happen? What is the funeral like?
ii)      We discover a stargate and you can travel to any point in time. What 3 places do you go? What if once you crossed through you learned you couldn’t return? Which place would you stay?
iii)    If you had a tattoo, what and where would it be?
iv)    You can invite any 5 people to dinner, real or fiction, from any place and time. Where do you go? With who? Why?
v)      You could go to any concert ever, who do you see?
vi)    You could live anywhere in the world, where do you live?
m)    3 smiles
i)        Polite, I’m flattered, smug (he likes me) and there’s your 4th! It’s genuine.
n)      The Cube

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